

Without the need of slotting tact mits (like hunters,champs,wardens) you could easily push your morale by slotting vita essences when everything else is capped ofc. Overall defensive damage dealer: Selfmotivation (got negativly effected by the LI system because you dont actually have space to slot the tracery and the use of the needed skillpoints is questionable if you want to play with yellow buffs) + the fact that as a RK you always got to the tactical mititagion cap quite easy because will on nearly every armour or jewellry piece gave you a decent portion of tact mit. Do not fall this day (which effectiveness was reduced due to revive limit - sure it kinda tricks the mechanic but overall every battle rezz got devalued by this + LI change: Target is revived with less morale)Ģ. I dont want to dive too deep into this but if you want to, message me about this:įor me the red RK doesnt have to be in the same dps range as hunters and champs since the RKs always offered different defensive benefits in the past. You only buff yourself with -10% incoming damage but your allies dont get the frostarmour buff.ģ.2 edit: no bug (thanks fureo) pls consider making this skill more benefital.ģ.1 Healing Set Bonus is still bugged. With Golden traceries the hot of mending verse lays around 6-7k which is on a tank with 2 million morale really low.

Every DD nowadays slotted a the defensive mastery + main stat + vitality heraldric, but the RK only has a defensive heraldric with outgoing heal so the rk is forced to use the offensive heraldric which lacks in comparison to other dps heraldrics 5k vitality per LI! Please make a defensive Heraldry with mastery vitality and will. The new LIs put the Damage RK in a low morale spot because of a lack of defensive alternative heraldric. Please add something like a T1-T3 description to make it easier to track. The Hoarfire Cycle Buff tiers up but is always named the same. Please think about making flurry of words a target grounded skill like the runestones (maxed out fulgurit / flame runestone) so you dont have to walk into melee to place it. It forces the Rk to move right into the most dangerous spots so you often end up dont using it. The main issue with flurry is that you place it always where you stand. It finally puts a blue RK into the same offensive buffing light as Heal Beorns and Minis while healing. With the LI change and a new tracery for Frost Skills Duration and Vulnarabilty increase (+2,2% inc crit on golden tracery) + the Setboni Hoarfire Cylce (Red) and buffing -10% inc damage (blue) the skill becomes a must use skill for dps and Heal Rks. If the main reason to change the dot pulses and duration of scathing mockery was to increase the dps, you'll have to increase the duration of SM back to around 42s and keep the pulse rate. Due to other skills inductions, CDs and mainly because one of your main Damage skills: Smouldering Wrath is a channeling cast (up to 5,5s) with a Cooldown.


*Perfect timing means you always cast Essay when it just comes up. If you use SM without Essay youll shoot yourself in the leg by casting 2-3 seconds. > You have even with perfect timing* on Essay of fire SM not up for about 3 seconds. At the first look it seems like a good fit but lets take a closer look how much time you actually have between two SMs:Įssay into first SM, 10 s CD of Essay, 1,2-1,8s Induction Essay (depens on self induction speed buffs) into any other Fire skill of choice because SM is stil on CD puts Essay on CD again for 10s, 1,2-1,8s Induction Essay again into second SM: 22,4-23,6s The shorter cooldown of SM forces you to use every essay of fire with SM. Scathing mockery (21s dot duration, 20s CD, 3s Induction) has the longest induction of all fire skills, therefore you want to combine it always with essay of fire "no induction buff"(CD 10s, induction 2s). You dont push the RK dps with this change! Changes to Scathing Mockery & Writ of Fire Dot Duration descrease + more pulses: Also i want to adress some thoughts on quality of life changes and some bugs i noticed. I want to talk about these changes and give you feedback on how it actually works or let's say not work. First of all: I'm happy that the RK got some interesting changes (hoarfire cycle buff, the new raid sets, dot puls changes) to allow him to compete in the champ/hunter meta.
